Tuesday, June 9, 2020

Tom Huddleston Jr. creating Billion- Doller player unknowns battleground PUBG


Six years ago, Brendan Greene was 37, divorced and making $300 a month. Today he is a creator of the massively popular "battle royale" genre and one of its top games, PlayerUnknown's Battlegrounds, which brought in an estimated $1 billion in revenue in 2018.

Underemployed and playing video games

Greene wasn't in a great place in 2013. He was stuck in Brazil, where he'd moved in his early 30s with his wife, but their marriage ended in divorce. Scraping by on the money he made from photographing weddings and designing websites, Greene was trying to save enough to buy a plane ticket back home to Ireland.


That meant cutting back on expenses like eating out and socializing, so to entertain himself, Greene turned to video games.

"I was kind of stuck in my bedroom, basically working and playing games," Greene tells CNBC Make It.


Brendan Greene, creator of "PlayerUnknown's Battlegrounds"
Source: PUBG Corp.
Greene, who says he played everything from Atari 2700 growing up to Delta Force: Black Hawk Down on PlayStation 2 but was never a serious gamer, soon discovered the world of online video game "mods" (as in "modifications"). With mods, fans create their own custom versions of a video game by tweaking the source code to alter gameplay. Game developers often encourage this type of engagement, even including suites of coding tools to help.

As a part-time web designer, Greene knew enough basic coding to experiment with his own "mod" games. He drew inspiration from existing "survivor"-style mods created by the online community as well as cult-classic Japanese sci-fi film "Battle Royale," in which high school students are dropped on an island, given weapons and then forced to fight to the death.

Greene even named his first mods after the movie, which helped establish him as a creator of the now huge "battle royale" genre. Greene describes the model as "a last-man-standing death-match," where a group of players are dropped in a harsh environment, scramble to find weapons and battle each other to the end. (Epic Games' Fortnite and Electronic Arts' Apex Legends are also battle royale games.)


Greene loved that style of game, he tells CNBC Make It, "because it wasn't linear, it was a world where you were set loose."

'Will I have a career?'

In 2014, Greene says, he had finally saved enough money to move back to Ireland, but he had trouble finding work near his hometown of Kildare. He was forced to move in with his parents and go on social welfare, the Irish equivalent of unemployment benefits, he says. The government gave him about 180 euros per week (or $202 US based on current exchange rates), he says. Greene used the cash to pay for computer servers to host his gaming mods.

Greene's parents were "really worried" that he was so focused on making free gaming mods and asked him if he was making any money from his hobby.

"I told them, 'There's a possibility I could get to make my own game, someday. But, right now, no,'" he says, as his battle royale mods had mostly only caught on with small community of hardcore online gamers.

"That was quite tough, but I believed in the mods and I believed in battle royales, so that's where I dedicated my efforts," Greene says. "It wasn't a happy time, because I was really worried about, 'Well, will I have a career?'"

Fortunately for Greene, someone else believed in his battle royales. They caught the eye of a game developer at Sony Online Entertainment (now called Daybreak Game Company) who saw someone playing Greene's battle royale ARMA mod on streaming video game site Twitch.

In late 2014, after about six months of living with his parents and taking government welfare, Greene got a call from the Sony developer and the company asked him to work as a consultant on a game called H1Z1 so they could license his battle royale concept to use in the game.

That "very lucky break," Greene says, led to a two-year consulting gig with Sony/Daybreak. While Greene declines to reveal how much he was compen

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